Figureable
More and more people create and use a digital body on a regular basis.
Figureable is an artistic research project that explores our relationships to and with bodies through embodiment in games.
Throughout 2020 we focused on the gaming standard of exploitation as the go-to mechanic driving most gameplay. More often than not, you'll find yourself collecting, destroying, colonising or killing in your efforts to win most popular games. Rethinking this, we asked ourselves: what if it isn't your (virtual) body changing the environment, but rather your own body being altered in its course?
In 2021 we shifted our attention to the commodification of movement amidst the growing popularity of motion-based input technologies like VR.
↪ For more information visit our project documentation blog, or watch the lecture below.
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The project was funded by the Creative Industries Fund NL.